
I'm a software developer primarily focused on web development, full-stack applications, and backend systems with Node.js. Lately, I've been expanding into game development with Unity and C#, exploring a new side of building interactive experiences.
I'm currently working on Grovefall, a falling-block puzzle game with unique board designs, power-ups, and strategic gameplay. It's part of my journey into game development as I learn new tools, experiment with mechanics, and bring ideas to life beyond the web.
This page is where I'll share my games, experiments, and progress as I explore game development alongside my work in software engineering.
Thanks for stopping by. Feel free to try my projects and share your feedback!